Mark Murphys Design For Digital Devices Research Blog

January 31, 2008

Learning Lasso Level 3, Mock-up and Features!

Filed under: Uncategorized — murphyman @ 1:29 pm

As a result of my research and idea development i have mock up of a level 3 Learning Lasso device!


a mock up of a ‘Learning lasso’ Device level 3.

Interface
The interface will be utilitarian in nature with only the relevant functionality. it will have basic office and web related software. There will be a constant ‘news feed’ of developments in the related field of study and also updates from tutors and peers. RSS feeds could facilitate this.

2 modes of operation
Passive’ mode would be enabled when the learner has finished their timetable for that period. For example students at home in the evening. Or on Semester/term Holidays. The system could recommend study assignments that could be compulsory. Or even recommend reading assignments or tutorial tasks.

Intensive’ mode is when the learner is in a time tabled learning session. the system acts as intergral part of the learners educational apparatus. For example in lectures it will act as Notepad/Audio/Video Recorder.

RFID tagged
In addition the device is RFID tagged to user. this will allow tracking of the device and student through university buildings and allow access to certain services. For example the proximity of the device will allow access to certain rooms at certain times.

Procrastination Alert
Device will alert user when work needs to be done with the ‘procrastination’ alert system. The device glows amber to signify items need to be addressed, and red when assignments are impending and need to be completed.

Library Integration
Device is integrated into the faculty library allowing access to ematerials and book ordering. It will also track books that the learner has and when they need to be returned.

Dynamic Time Tabling
This will allow tutors to modify times and locations of events and update the corresponding learners. The system would need an explanation to be submitted for any missed sessions.

Level 1, 2 and 3
There are three versions of the system tailored to different educational  age range and curriculum.

Connectivity
The device also has basic web functionality with WIFI allowing users Internet access for research purposes and to stay connected to other members of the course.

The basic principle is that the device becomes an embedded personal device,  like a mobile phone. This constant ‘learning element’ be a great asset in the learners ability to cope and organise their educational life. With constant connectivity to the ‘educational establishment’ it will blur the lines between ’school time’ and ‘home time’.

January 8, 2008

Concept Digital Learning Device

Filed under: Uncategorized — murphyman @ 12:04 am

A conceptual digital learning aid. Designed to maximise student and faculty efficiency and proficiency.

This could be an officially endorsed and supplied acedemic aid. Given to learners at the beginning of their program and taken through to qualification. This device could incorperate the following features:

  • Library intergration. Allowing users to search for books and utilises remote services at any time.
  • Time table intergration. Time table is controlled and updated instantly and remotely. From the related faculty/ tutor.
  • Feedback can be requested at any time (regarding teaching units/services) and could be optional/compulsory.
  • The device would plot learner progression both academically and physically. A possible GPS function would warn learner of missed classes. this and related functions could be recorded.
  • Plays Soothing music/ ambience when learner is reading to aid concentration and other such ‘user specific’ functions.
  • Learning dysability support. Dylexia etc… Students could request more support when needed.
  • Procrastination alert. After a certain time limit with no activity a reminder can be sent to the student and an alert made to relevent authority.
  • intergrated blogging functionality could act as mobile digital ’sketch books’. Additional ‘touch screen’ functionality could also make this more dynamic.

Another additional benefit of such a concept is that such a system in place for each student on the same course could, in time. Amass a huge body of individual and relevent statistical information. This contextual into would greatly enhance the development cycle for Hardware, Software and Faculty programs.
I’ve approaced this as an ‘Iphone meets electronic ankle Tag’ concept. Which would be very rewarding for a ‘good student’ although would coax ‘lazy learners’ out of bad habits and into a progressive and productive ’study style’.

The working title for this is the ‘Learning Leash!’

January 1, 2008

The past, present and future of HCI & Mobile devices.

Filed under: Uncategorized — murphyman @ 3:53 pm
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A Very interesting article by John Canny, University of California, Berkeley. I gained a tremendous insite after reading this article. which is rich in speculation on the future of human computer interaction design as well as being informative about past and current HCI trends and history.

I particularly enjoyed the hypothetical situation which should be possible in a few years where by mobile devices are situationally and contextually aware( jump here). aiding the user with specific advertising custom designed and relevant to their current situation. Although this may be a more Utopian vision of future technological convergence it still raises some interesting questions. Its seems to me that if a mobile device is doing all the decision making for the user, then how fulfilling and independent would the user eventually feel after the experience? And would the highest bidder be the one leading the user through an ‘on rails’ train of suggestion and manipulation?

“The amazing thing is (lesson 4), when you execute the human-centered design process well (in a real usage context, as the Star designers did), you get a design that endures for decades. Multiple generations can learn it and become computer-empowered without worrying about losing that skill later”

On current Multimedia HCI trends…

“I’ve made myself a guinea pig for this stuff, but it’s really a pain to use. The wireless keyboards, cornucopia of remote controls, on-screen letter-of-the-alphabet menus – it’s like those early “horseless carriage” steam automobiles that had reins. Once again, something feels really wrong”

On Mobile interfaces and ‘contextual awareness’

“What will work in these new domains? The race is certainly not over, but there are some very good bets. Let’s start with the cellphone. It has a tiny screen with tiny awkward buttons and no mouse. From start to finish, it was designed for speech. The microphone and speaker are small but highly evolved, and the mic placement in its normal position is optimal for speech recognition. We’ll get to speech interfaces shortly. If it’s a smart phone, it probably also has a camera and a Bluetooth radio. It has some kind of position information, ranging from coarse cell tower to highly accurate assisted satellite GPS.

This is all “context” information, in contrast to the “text” you might type on the keyboard or see on the screen. Normally, WIMP interfaces rely entirely on the text you type (let’s include mouse input) to figure out what to do. Context-aware interfaces use everything they can. This is particularly relevant to mobile phones. When you’re using a phone, you’re either in some “place” (café, restaurant, store) where you do rather specific activities, or you’re moving between places. If the phone can figure out what that place is, it can also provide services that you want there, or that complement services that that place provides (e.g., song previews in a music store, comparison pricing in a supermarket, stats or replays at a baseball game). When you’re between places, the phone can use other pieces of context to figure out what services to offer, or it can wait for you to ask.”

These are clearly exciting predictions. With the possibility of having a very wide and substantial long term social impact. Already the hardware we associate with Mobile telephony is a vital part of our lives. Being intergrated with out clothing (mobile phone capabilities in jackets/sportsware) , Vehicles (carphone adapters, hands free kids, GPS) and Workplaces (mobile video conferencing etc..) How long will it be until related software also becomes intrinsic with our lifestyles and behaviours? Will rival ‘Restauranct locating software’ be affiliated with rival restaurant franchises? as a result will the software be impartial? These and more are some interesting questions i could address in my project.

In addition to this artical John Cannys University homepage is host to a large selection of interesting projects that i am going to cover in further blog entries.

links//

John Cannys Artical @ ACM Queue 

John Cannys University of Berkley Homepage 

More Online interaction

Filed under: Uncategorized — murphyman @ 2:42 pm
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Continuting with the theme of GUI there is a growing ‘web 2.0′ trend for implementing different ways of displaying and exploring data. There are a few visually exciting and user friendly examples that have been implemented well. Such as musicovery which allows the user to select how they feel and as a result the system selected and displays a selection of appropriate artists in an ‘tree’. The user can visually explore and navigate into other artists related to the currently selected track.

This is not just limited to the desktop enviroment Musicovery has its own Mobile application. Although the user does require a specific smartphone and OS. See the video here…

Relating back to my previous blog post ‘The past, present and future of HCI & Mobile devices…” the mobile Musicovery application has the discussed ability to make ‘informed’ and is (to a point) ‘Contextually aware’ of the user. And the users current needs/mood. A trend that will only become more common in the future.

Links//

Previous Blog post 

Musicovery

December 21, 2007

Microsoft Surface and Tactile Interfacing…

Filed under: Uncategorized — murphyman @ 3:07 pm

I first stumbled across this about 6 months ago… Microsofts first commercial venture with tactile interfacing. Its come along way and is now looking rather polished and workable. Jump here to see its latest appearance with the Mr Microsoft himself on Americas ‘Today show’…

This sort of Tactile interface will become more common in the future with the evolution from fixed physical input devices such as Mice and Keyboards to more flexible and customisable interfaces.  Microsofts surface venture seems to have a very natural and intuative input/output system. with user input being constantly assessed and recorded whilst output is adapted and changed ‘on the fly’ to relfect the users intentions. It would be fantastic to actually get hands on with this hardware and really see how intuative and ‘intelligient’ it is.

Another aspect of this form of HCI is how user friendly it (at the moment appears) to be. I can imagine technophobes interacting with this without the intimidation of a keyboard and cluttered GUI. Also abiguious gestures for common commands should be naturally apparnt. This immerging technology will obviously echo some of the features now commonly associated with the Iphone (such as on screen and customisable keyboards) but with more and more devices now being developed with touchscreen capabilities maybe its only a matter of time before we start seeing the keyboard and mouse/ Keypad and scroll wheel fall out of fashion and perhaps being as outdated a cliche as a punch-card!?

Links/

Microsoft Surface 

Time announced ‘Iphone Invention of the Year’

Filed under: Uncategorized — murphyman @ 1:38 pm

 I dont want to keep banging on with the rest of the world about the ‘forever-revolutionary’ Iphone… But this was a neat and bite size article from Time.com explaining just why its so god damn good…

Taken from  Time.com

“The thing is hard to type on. It’s too slow. It’s too big. It doesn’t have instant messaging. It’s too expensive. (Or, no, wait, it’s too cheap!) It doesn’t support my work e-mail. It’s locked to AT&T. Steve Jobs secretly hates puppies. And—all together now—we’re sick of hearing about it! Yes, there’s been a lot of hype written about the iPhone, and a lot of guff too. So much so that it seems weird to add more, after Danny Fanboy and Bobby McBlogger have had their day. But when that day is over, Apple’s iPhone is still the best thing invented this year. Why? Five reasons:

1. The iPhone is pretty
Most high-tech companies don’t take design seriously. They treat it as an afterthought. Window-dressing. But one of Jobs’ basic insights about technology is that good design is actually as important as good technology. All the cool features in the world won’t do you any good unless you can figure out how to use said features, and feel smart and attractive while doing it.

An example: look at what happens when you put the iPhone into “airplane” mode (i.e., no cell service, WiFi, etc.). A tiny little orange airplane zooms into the menu bar! Cute, you might say. But cute little touches like that are part of what makes the iPhone usable in a world of useless gadgets. It speaks your language. In the world of technology, surface really is depth.

2. It’s touchy-feely
Apple didn’t invent the touchscreen. Apple didn’t even reinvent it (Apple probably acquired its much hyped multitouch technology when it snapped up a company called Fingerworks in 2005). But Apple knew what to do with it. Apple’s engineers used the touchscreen to innovate past the graphical user interface (which Apple helped pioneer with the Macintosh in the 1980s) to create a whole new kind of interface, a tactile one that gives users the illusion of actually physically manipulating data with their hands—flipping through album covers, clicking links, stretching and shrinking photographs with their fingers.

This is, as engineers say, nontrivial. It’s part of a new way of relating to computers. Look at the success of the Nintendo Wii. Look at Microsoft’s new Surface Computing division. Look at how Apple has propagated its touchscreen interface to the iPod line with the iPod Touch. Can it be long before we get an iMac Touch? A TouchBook? Touching is the new seeing.

3. It will make other phones better
Jobs didn’t write the code inside the iPhone. These days he doesn’t dirty his fingers with 1’s and 0’s, if he ever really did. But he did negotiate the deal with AT&T to carry the iPhone. That’s important: one reason so many cell phones are lame is that cell-phone-service providers hobble developers with lame rules about what they can and can’t do. AT&T gave Apple unprecedented freedom to build the iPhone to its own specifications. Now other phone makers are jealous. They’re demanding the same freedoms. That means better, more innovative phones for all.

4. It’s not a phone, it’s a platform
When Apple made the iPhone, it didn’t throw together some cheap-o bare-bones firmware. It took OS X, its full-featured desktop operating system, and somehow squished it down to fit inside the iPhone’s elegant glass-and-stainless-steel case. That makes the iPhone more than just a gadget. It’s a genuine handheld, walk-around computer, the first device that really deserves the name. One of the big trends of 2007 was the idea that computing doesn’t belong just in cyberspace, it needs to happen here, in the real world, where actual stuff happens. The iPhone gets applications like Google Maps out onto the street, where we really need them.

And this is just the beginning. Platforms are for building on. Last month, after a lot of throat-clearing, Apple decided to open up the iPhone, so that you—meaning people other than Apple employees—will be able to develop software for it too. Ever notice all that black blank space on the iPhone’s desktop? It’s about to fill up with lots of tiny, pretty, useful icons.

5. It is but the ghost of iPhones yet to come
The iPhone has sold enough units—more than 1.4 million at press time—that it’ll be around for a while, and with all that room to develop and its infinitely updatable, all-software interface, the iPhone is built to evolve. Look at the iPod of six years ago. That monochrome interface! That clunky touchwheel! It looks like something a caveman whittled from a piece of flint using another piece of flint. Now imagine something that’s going to make the iPhone look that primitive. You’ll have one in a few years. It’ll be very cool. And it’ll be even cheaper. ”

Iphone Vs Gphone battle at hand?

Filed under: Uncategorized — murphyman @ 1:26 pm
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With Apple currently single handedly revoltionising the mobile industry there is talk of a new contender entering the ‘mobile 2.0′ arena. Google have in development a mobile operating system. The Google mobile platform, a linux based OS. is getting many blogs and news feeds fired up with speculation that a Google will soon annouce a ‘Iphone killer’ Hardware/software combo. It makes sense and if anyone has the technical know-how and capital to kick start such a venture, Google does.

Speculation is still rife, but here are some specifications that can be counted on when Google annouce its new baby…

  • Touch Screen adaptable interface (a la Iphone)
  • intergrated search and other google services
  • Hardware specs more in common with Portable Computing then Mobile Telephony
  • and probably Skype support/dependance.
  • Launch in the latter half of 2008.

Related links/
Engadget: Google is working on a mobile OS, and it’s due out shortly

Updated/
Looks like the Battle everyone was expecting is not as clear cut as expected… Google has no clear or obvious intention of entering the hardware market. Instead leaving that to established market leaders like Samsung and LG. But instead will launch is ‘Android’ Operating system with the help of the ‘Open Handset Alliance’ 33-strong group of device manufacturers, component manufacturers, software companies, and carriers that have committed to working with Android.

although not Quite as exciting as first expected this is still a formidable opponent to anything Apple, Sony Ericsson or Nokia have established at the moment. And any competition will be a positive attribute in the this market where interface and services are evolving at a exponential rate!

Updated Links/

Google’s Android platform and the Open Handset Alliance

Mobile Device Management

Filed under: Uncategorized — murphyman @ 1:26 pm
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here is an interesting Blog article i thought relevant. Mobile devices have become a staple business tool. A trend that will only become more common sophisticated in the future. This is leading to changing and new emerging business models to cater for this sub industry… further reading here.

December 18, 2007

Hello Digital world!

Filed under: Uncategorized — murphyman @ 6:30 pm
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Hello there everyone in Netsvill… Here is a blog that will detail my Design for Digital devices research and development. Here you can find the Assignment brief and the resources i will be using in this project! Super!

Blog at WordPress.com.