Mark Murphys Design For Digital Devices Research Blog

January 29, 2008

Learning Lasso Level 1 – Primary School

Criteria

  • must be robust in order to survive the day to day use of children.
  • have a smaller more relevant range of features.
  • could have an inviting colour scheme
  • a simplified interface

Existing digital children’s devices…

Firefly Childrens phone. Note the bright colours and simplyfied push button interface. Also generic sex specific symbols to ‘phone mum’ or ‘phone dad’ . And next to it a similar design from a Japanese developer. These phone are marketed for ages 4 years and above.

Childrens phone fire fly

These devices are very much what i would imagine a level 1 Learning Lasso.

In addition to the above examples the ‘One laptop per Child’ inititive has a unique opertion interface and ethos detailed below,

“The desktop metaphor is so entrenched in personal computer users’ collective consciousness that it is easy to forget what a bold and radical innovation the Graphical User Interface (GUI) was and how it helped free the computer from the “professionals” who were appalled at the idea of computing for everyone.

OLPC is about to revolutionize the existing concept of a computer interface.

Beginning with Seymour Papert’s simple observation that children are knowledge workers like any adult, only more so, we decided they needed a user-interface tailored to their specific type of knowledge work: learning. So, working together with teams from Pentagram and Red Hat, we created SUGAR, a “zoom” interface that graphically captures their world of fellow learners and teachers as collaborators, emphasizing the connections within the community, among people, and their activities.”

Below is the standard OLPC interface. Although with English labeling.

Networking is Visual and significantly more decipherable then more contemporary interfaces.

The development of a Level 1 Learning Lasso would take key design and implementation principles from the above examples. Both in Hardware, Software and Design Ethos,

Links/

Further reading on the Principles of OLPC interface and Demo

Japanese Childphone

Firefly Press release

January 28, 2008

Welcome, To the School of Tomorrow!

The school of tomorrow is here, today! The school is a joint effort between Microsoft and the State school organiasation. And the included you tube videos detail some exciting details that are similar to my Device. RFID is used, with each pupil having it embeded in their ID cards. Allowing access to lockers, canteen services and other personal features.

Each student is also given a laptop.In much the same way i see my digital device would be utlised. Another intereting point is that there are no ’set class rooms’ for subjects . Instead students are informed via software updates on their laptops when and where each class will be occurring during the day.

News mini-feature

Government technology Video

“Rapid Advances in computing are transforming the wat we teach, learn and live. one of the lets to helping the next generation realise its potential is empowering todays teachers to use technology creatively
this is why microsoft and the school district of Philadelphia have partnered together on the school of the future – it is creating an environment where students and teachers can explore the tremendous possibilities of computing.”
- Bill Gates

January 1, 2008

More Online interaction

Filed under: Uncategorized — murphyman @ 2:42 pm
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Continuting with the theme of GUI there is a growing ‘web 2.0′ trend for implementing different ways of displaying and exploring data. There are a few visually exciting and user friendly examples that have been implemented well. Such as musicovery which allows the user to select how they feel and as a result the system selected and displays a selection of appropriate artists in an ‘tree’. The user can visually explore and navigate into other artists related to the currently selected track.

This is not just limited to the desktop enviroment Musicovery has its own Mobile application. Although the user does require a specific smartphone and OS. See the video here…

Relating back to my previous blog post ‘The past, present and future of HCI & Mobile devices…” the mobile Musicovery application has the discussed ability to make ‘informed’ and is (to a point) ‘Contextually aware’ of the user. And the users current needs/mood. A trend that will only become more common in the future.

Links//

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Musicovery

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